Introduction:Aging has been defined as a progressive, generalized impairment of function resulting in a loss of adaptive responses.Balance impairment is a major contributor to falling in elderly as efficiency of postural control system decreases with aging.Several different exercise programs have been suggested to address balance and falls in elderly.Virtual reality gaming and dual task training on balance may be an effective tool for addressing these problems because it includes different elements of balance which may improve functional mobility and is at the same time enjoyable and engaging.
Method:A total of 30 participants with the mean age of 67.63 ±4.32 years were included in the study, they were randomly divided in two groups. Group 1(Virtual reality Gaming) and Group 2(Dual task training).Both the groups received conventional therapy along with the specific interventions mentioned.The total duration of the intervention was 2 weeks and 5 sessions were given per week, each lasting for about 40 minutes.Pre and post-assessment for balance was assessed by scales including One-legged standing(OLS) test and Performance Oriented Mobility Assessment(POMA).The within-group comparison was made using Wilcoxon Signed rank test and between-group using the Mann Whitney U test to see the effect of treatment intervention.
Results:Within-group comparison for OLS and POMA showed statistically significant differences for the Pre and Post-intervention values (p<0.05).Between-group comparison demonstrated that Dual task training was more effective in improving the OLS balance as compared to virtual reality gaming (p=0.038).For POMA both the interventions were equally effective (p=1.00)
Conclusion:The study concluded that both Virtual reality Gaming and Dual task training were equally effective in improving balance when measured on POMA scale but Dual task training proved to be more effective in improving the OLS balance of the elderly when compared with Virtual reality.Therefore, we conclude that both the interventions can be used in improving balance of the elderly.
Introduction:Aging has been defined as a progressive, generalized impairment of function resulting in a loss of adaptive responses.Balance impairment is a major contributor to falling in elderly as efficiency of postural control system decreases with aging.Several different exercise programs have been suggested to address balance and falls in elderly.Virtual reality gaming and dual task training on balance may be an effective tool for addressing these problems because it includes different elements of balance which may improve functional mobility and is at the same time enjoyable and engaging.
Method:A total of 30 participants with the mean age of 67.63 ±4.32 years were included in the study, they were randomly divided in two groups. Group 1(Virtual reality Gaming) and Group 2(Dual task training).Both the groups received conventional therapy along with the specific interventions mentioned.The total duration of the intervention was 2 weeks and 5 sessions were given per week, each lasting for about 40 minutes.Pre and post-assessment for balance was assessed by scales including One-legged standing(OLS) test and Performance Oriented Mobility Assessment(POMA).The within-group comparison was made using Wilcoxon Signed rank test and between-group using the Mann Whitney U test to see the effect of treatment intervention.
Results:Within-group comparison for OLS and POMA showed statistically significant differences for the Pre and Post-intervention values (p<0.05).Between-group comparison demonstrated that Dual task training was more effective in improving the OLS balance as compared to virtual reality gaming (p=0.038).For POMA both the interventions were equally effective (p=1.00)
Conclusion:The study concluded that both Virtual reality Gaming and Dual task training were equally effective in improving balance when measured on POMA scale but Dual task training proved to be more effective in improving the OLS balance of the elderly when compared with Virtual reality.Therefore, we conclude that both the interventions can be used in improving balance of the elderly.